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September 2022:

Even though it's still very early on in the game's development, I was thrilled to see EXIT AT TEMPLE gain very favourable coverage by GameDevHQ in one of their recent Best of Made with Unity videos.

EXIT AT TEMPLE EXIT AT TEMPLE

Salary man, David Karoshi's late night train journey home from work ends at a haunted station not on any subway map.

Beset by tormented ghosts, hellbent on having him join them forever, he must find some way to survive and escape this endless night.

Early concept art (click to exit)
Early concept art (click to exit)
Early concept art (click to exit)

ASCENSION ASCENSION

In the new world that emerges out of the ruins of the old, we live in segregated tiers according to our caste: worker, consumer or sovereign. We all know our place and, under martial law, keep to it... for our safety.

The sovereigns ensure that our basic needs are met while they build back better from the top down, assuring us that this state of emergency is temporary... but decades have passed and little has changed for the lower castes.

A tinder box of rebellion is about to ignite. Will we survive what is to come? Can anyone climb out of the abyss we have fallen into?

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